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- #include "timing.h"
-
- #define CorrectTime 1
- #define theWindowWidth (boundsRect.right-boundsRect.left)
- #define theWindowHeight (boundsRect.bottom-boundsRect.top)
-
- pascal short RippleWipeReversed(GrafPtr sourceGrafPtr, GrafPtr destGrafPtr, Rect boundsRect);
-
- /* Like Caste wipe down, except the screen is split into 6 sections, and the
- caste wipe is performed in each section -- hence the ripple effect. */
-
- pascal short RippleWipeReversed(GrafPtr sourceGrafPtr, GrafPtr destGrafPtr, Rect boundsRect)
- {
- short bigy, littley, barpos;
- Rect src, dest;
- short BigRippleSize;
- short gap;
- RgnHandle boundsRgn;
-
- BigRippleSize=theWindowHeight/6; /* used to be 52 */
- gap=BigRippleSize/6; /* used to be 8 */
- boundsRgn=NewRgn();
- RectRgn(boundsRgn, &boundsRect);
- src.left = dest.left = boundsRect.left;
- src.right = dest.right = boundsRect.right;
-
- for(bigy = 0; bigy < theWindowHeight; bigy += BigRippleSize)
- {
- for(littley = bigy; littley < bigy + BigRippleSize; littley += gap)
- {
- for(barpos = bigy; barpos + gap < bigy + BigRippleSize; barpos += gap) {}
- for(; barpos >= littley; barpos -= gap)
- {
- StartTiming();
- src.top = boundsRect.bottom - littley - gap;
- src.bottom = boundsRect.bottom - littley;
- dest.top = boundsRect.bottom - barpos - gap;
- dest.bottom = dest.top + gap;
- CopyBits(&(sourceGrafPtr->portBits), &(destGrafPtr->portBits),
- &src, &dest, 0, boundsRgn);
- TimeCorrection(CorrectTime);
- }
- }
- }
-
- DisposeRgn(boundsRgn);
-
- return 0;
- }
-